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180-Day Limrted Warranty 



PARKER SMOTHERS wui rur.ib. buUjtAJl le> 'I le uui idiliui ib Ueiaw, lliu! f( h'ie 

corr.pc-nents of tns proauc' prove defective because of inorooer work 
manship cr maie-'a: au,-;ng the period of 150 days from the date cf angi- 
na Du.-cnaie. RANKER BRO'hERS wili repair <he product cr reoiace it with 
a rew or 'epai'ed unit Without nhn.'Qfi nr w.li rfifurtn tpr pi irrhn--;P nnr.& 
CONDITIONS 

1 Picofcl Purchase- The retail sales receipt or other proct of purchase 
ms^tbeciov.aed. 

Proper h-l ■.,-^ry Ir.f? prcd'.ict n-.ijt: oo shipo&ci prscxjia . or del-verod to 

P.AROR BROTHERS (address 190 Bnage Street, Salem MA 0*R 7 Attention 
Quality Centra- Dopt j for servicing, either in the original package or in 
a similar package providing an eaual degree of p'otoc'ion 

3 I, r'GL-hor.->ed Repair Abuse etc The product must not rave been 
p-eviousiv aVea vpared or serviced cy anyone ot.'ier Then PARKER 
RF.OIHERS: the product .t.us' not have Deer- subjected to an accident. 
rn.iSL.ise or abase 

REPAIRS AhTE^FXHRAliON OF WARRANTY. 

Ittheprcduct ma. fjncf : ons after me 1Su-day warranty penad. you may 
sn:p Ihe product prepaid end encicsed .with a check o; money order for 
SB 00 to Purker Brothers Por*e; Brotners wil 1 , at 4s option, subject to the 
ccc.d.ticns above, repair :he product cr reoiace it with a new or repaired 

ur.il, subjec* re availabili',- of corts. If replacement units or roq uirod parts 

a- r e rot ava .cole *he SB CO payment wili oe refunded. 
P.< -PI TO THE EXTENT PROHIBITED oV APPLICABLE lAW AJ_ IMPJED WAR- 
RArJTiES MADE B\ FARrOR BROTHERS ,N CONNECTION WITH THE PROE:aa, 
!NOM ,ni\ic;T.. rr vvAfOPA.'u'ViCh k.-^wnamtap.ii rv atx- ; iM.rni im pi iDAtir.M 
TO- PERIOD OF '80DA',Si"RO\U-EDATEOPCROINAL PURCHASE AND 
NO AARRA; jT;ES V/HET-IlR EXPRESSED OR IMPi iED, NCLUDING THE WAR 
RAN1Y OF MERCI AATAEvDO SHALL APA v TO TH.S PROD0OT AFTER .SAID 
HEROD SHOD JD TH'S NRCDUCT PROVE DEFECTIVE IN WORKMANSHIP ANiD 
MATERIAL. THE CC'J3Urvlf-RS50[f rVEMEDY SHALL 3E SUCH REPAIR. REPI ACT 
r-/.Ff U OR REFU ,D AS iS Hf-PFi.' J ABOVE E/PRESOLY PROVIDED, AND i -T JDER 
NO ClRCUfdSTANDFG SrOI L PARKER BROTHERS & LIABl t FOR AN"- OA-E 
OR DAMAGE O RECTOR CONSEQUENTIAL, ARISING GUI OF ]W J?E Of 
OR INARI. I1Y IO I NF THIS PiATM ,Ot 

SOME O'ATFS DO NOT AOOW UMITATICNS ON tiOM IGNG AN 'DOL LD 
WARRANTY LASTS CRTHE EXCLUSIONS OR JMFATIONS OF INODDOAL OR 
OONSFGUENTAL DAMAGES SO THE ABOVE DMITATIONSCA EXO.USiAN 
MA^ NOT APPIA 'O VOU THiS WARRANT/ GIVES YOU SPFOFlO LLOA_ R Gi n "J 
AND YOU MA> ALSO HAVE OTHER RiGH iS WHICH VARY FROM SANE AS ;iOTE 



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Object 



In this game, you're POPEYE! And your 
goal is to catch all of dive's hearts, 
notes, and cries for H-E-L-P before they 
hit the water and sink-or before Brutus, 
the Sea Hag, or some vulture knocks 
you overboard. Each time you complete 
a round, you'll automaticalry proceed 
to the next— and more difficult one. 



Setting The Console Controls 



l Mukw suit* mat the cartriage is placed 
firmly into the cartridge sbt. 

2. Turn the ON/OFF switch to ON. 

3. Follow the instructions on the screen 

a. Press any key to begin. 

b. Press 2 to play POPEYE. 

c. Press 1 or 2 for a one- or two-player 
game. 

4 In a few seconds, the playing screen 
will appear. When the hearts start falling, 
you're ready to play. 



The Joystick 



Make sure that the joysticks are plugged 
firmry into the jacks m i yuui Tl 99 /4A 

unit. 

The joystick moves in all four directions 

shown. These are the directions in which 

you may move Ftipeye. 



The Fire Buttons 



Press the "Fire" button whenever you 
want Popeye to punch Brutus' or the 
Sea Hag's bottles, knock out vultures, hit 
ii i« pur iching oag, or graD ms sptnacn. 
With each press of the "Fire" button, 
Popeye will swing his fist once. 

NOTE: holding down the ''Fire" button will 
rial rtjptKjl Ihisuulfon. 



Playing 




You will begin each round with 3 Popeyes. 
The first fbpeye will appear on the left, 
topmost ledge as soon as the game 

begins. The remaining number of 

Popeyes is indicated at the top, right- 
hand side of the screen (except in 
ROUND -#3, where the number of re- 
main™ Pooeves is indicated at the left- 
hand side of the screea) 

Score 

Number of Hearts Caught 

Popeye 

Olive Oyl 

Bucket 

"Thru" Ledges 

Platform #1 

Brutus 

Ladder (Down Only) 

Platform #2 

Stairs (Up & Down) 

Platform #3 

Punching Bag 

Platform #4 

Water 



In each round, Popeye must win Olive's 
affection by catching all of her hearts, 
nuittt, m cries tor H-E-L-R aepending 
upon which round you're playing. But 
Brutus, the Sea Hag, and the vultures all 
do their best to knock Popeye over- 
board Brutus with his fists and bottles, 
the Sea Hag with her fast-flying bottles, 
and the vultures with their good aim! 
When any of them hit Popeye— or if any 

of Olive's tnk*=»n<; f n || jnt-n tK? wafor and 

are not pulled out in time— you lose 
Popeye. If you have a remaining Popeye, 
he will appear on the top ledge, ready 
to trv aoainl 



Spinach 

Throuanout the rounds. Popeyes spinach 
will randomly appear in specific places 
on the screen (see SPINACH section 
under each round). Whenever you see 
It you may move Popeye over to the 
spinach and press the Tint" button, if 
you reach it in time, you'll hear the 
"Popeye Theme." This is your chance to 
catch up with Brutus and knock him 
overboard. When you do, you gain 3000 
POINTS! In addition, if you catch any of 
Olive's tokens while the tune is playing, 
you receive DOUBLE THE SCORE FOR 
EACH. Once Popeye uses his spinach, 
it will not appear in that same round 
again 
The Sea Hag 

You novor know whon thi6 naety of 
biddy is going to jump out from the side 
lines and pert Popeye with a bottle. She'll 
ONLY let one fly (SOMETIMES MORE!) 
when she's on th« some platform as 

Popeye. If Fopeye's not fast enough with 
his fists to punch the bottle, and it Nts 
him, you lose that Popeye. If you have a 
remaining Popeye, he win appear on the 
top ledge. 



Sweet Hearts Hound #f 



Hearts 

In this round, you must catch all 24 hearts 
before they fall into the water and sink— 

urid wHhcjul bwlriy knocked uvei by 

Brutus or the Sea Hag. Each time you 
catch a heart, one will appear on the 
side of Popeye's house, located at the 

top of tho ocroon. Onco thoro aro 2-4 

hearts, you'll automatically begin the 
next round. 
"Thru" Ledges 

As the round bogins, Popoyo appears 
on the left, topmost ledge. You may 
move Popeye off this ledge and land 
him safely onto the platform below. 

Or ym i mny move him in thp> nppnsrtfi 

direction and hel travel around to the 
other ledge. You may move Popeye 
back and forth between ledges, or off 
either side and onto the ptatform below 
at any time. Brutus cannot walk on these 
ledges, BUT HE CAN JUMP UP AND 
KNOCK POPEYE OVERBOARD! 
Stairs 

On each platform, there are sets of stairs 
which Popeye and Brutus must use to 
move from platform to platform. Use 
your joystick to guide Popeye up and 

down II lew sels of sluiii. 



Spinach 

Popeye's spinach win randomly appear 

on the stairs to the left, either on platform 

#2 or platform #3. 

"Dowrf ' Ladder 

In the center of the screen, there is a 

ladder which connects platform *2 and 

platform *Z. Popeye is the only one who 

can use this ladder, and only to move 

downward. However, Brutus can reach 

up or down this ladder and knock 

Fopeye over. 

Punching Bag and Bucket 

You'll notice a punching bag located 

near the center, topmost part ot the 

screen Whenever Popeye is on the right 

"Thru" ledge, he may punch the bag, 

causing the bucket to fad. If Brutus is 

directly below the bucket, it will stop 
him in his tracks and YOU GAIN EXTRA 
POINTS DEPENDING UPON WHAT LEVEL 
BRUTUS IS ON (see SCORING section). 
NOTE: Brutus cannot knock Popeye over 
while the bucket is On top Of him! 



love Notes Bound #9 



Notes 

Similar to Round *i you must catch all 
16 love notes before they sink into the 
water, and without being knocked over- 
board. Once you've caught all 16 notes, 
you'll automatically begin the next 
round. 

"Thru" Ledges 

In this round, the "Thru" ledges are 
located on platform *2. Again. Popeye 
can move off these ledges and land 
safely on the platform below, or he can 
move around to the .opposite ledge. 
Brutus can also move about on the 
ledges, however, he cannot travel 

around to the opposite ledge 

See-Saw 

At the bottom, left-hand side of the 
screen there is a see-saw. Whenever 

Ft>poy© is on the 3rd platform, he can 

jump off the ledge, land on the see-saw, 
and bounce upwards. If he catches 
Swee'Pea on the way up Popeye win 

land on platform *4 and you'll gain 5O0 

POINTS. If not, he'll land on platform #2. 
Whenever Brutus bounces on the plat- 
form, he'll always land on platform *2. 

Spinach 

Popeye's spinach will appear to the right 
on the stairs of the 3rd platform. 



HEL-P! Round *3 



This time, Olive Oyl is crying for H-E-L-P 
and Popeye must catch all 24 "HELPs." 
Each time you catch a "HELP" another 

rung is addod to the ladder located in 
the center of the screen. When you've 
caught aH 24 "HELP'S," you automatically 
return to Round #1, but at a greater 
difficulty lev&L 

Sliding Platform 

In the center of platform #1, there is 
a sliding platform. When Popeye steps 

onto it. hft'H he whiskfid nrrnw to th** 

other side, If Popeye misses the sliding 
platform, he falls to the next platform. 
Vultures 

In this round vl irh ir«_<; mny npfvsnmrvi 

swoop down at Popeye. If you're quick 
enough, Popeye can punch these vul- 
tures, and YOU GAIN 1000 POINTS FOR 
EACH ONE HE KNOCKS OUT. But if you 
miss, the vultures can knock Popeye 
overboard and you lose that Popeye. 
If you have a remaining Popeye, he will 
appear on the top, left-hand side of 
rne screen. 

Spinach 

In this round, Popeye's spinach will ran- 
domly appear at the right, either on 
plulforrn #2 or pfattorm **A 



End of Round 



The round ends once you've collected 
all of Olive's tokens. As long as you have 
a remaining Popeye, you'll automatically 

odvanco to tho n©xt round. 



End of Game 



The game ends when you run out of 

Popeyes. 

To play the same game again, press the 

"Firs" hi ittnn 

To change games, press the Function 
key and the "+" at the same time. This 
brings you back to the initial screen. See 

Instn irtinns i innW SETTING mNSTiF F 
CONTROLS. 



Two-Player Games 

In a two-Dlaver game, plovers alternate 
as Popeye. The LEFT player goes first. 
Each player's score Is displayed during 
his or her turn 

• In a two-Dlaver aame, when one 
player loses all his or her remaining 
Popeyes, he or she is out of the game. 
The opponent, however, may continue 
to play as long as he or she has a 
remaining K>peye. 



Scoring 



The number of points for each heart, 
note, or tetter caught depends upon 
which platform Popeye is on when he 

catchos it. 

EXAMPLE: 

If Popeye is on platform #2 when he 

catches any kind of token from Olive, 

you gain 300 points. If he ie on platform 
#4, the token is worth 100 points. 



Hearts, Notes, A Latter* 

Platform #1 500 points 

Platform #2 300 points 

Platform #3 100 points 

Platform #4 50 points 

Tokens in Water SOpoints 

Punching Bottles 100 points 

Punching Vultures 1000 points 

Hitting Punching Bag 30 points 

Hitting Brutus with Bucket 

Platform #2 1000 points 

Platform #3 2000 points 

Platform #"4 4OO0 points 

Knocking Brutus 

Overboard , 3000 points 

Catching Swee'Pea 500 points 

Bonus Popeye 

You'll receive a bonus Popeye after the 

first 40.000 points accumulated in the 

game. 

Double Points 

Remember: You receive double the 
point value of a token If Popeye catches 
it while the "Popeye Theme" is playing.